Assetto Corsa EVO Early Access 0.7 Now Available - Assetto Corsa
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Assetto Corsa EVO
Early Access 0.7 Now Available

Early Access 0.7 is live. This is one of the most strategically significant updates of the programme so far — the first official release of the Assetto Corsa EVO SDK – the Editor Tool, a brand-new particle system for smoke, dust, spray and impact effects, four new cars, and a wave of improvements across renderer, audio, physics, multiplayer and UI that continue to strengthen every layer of the simulation.

New Cars

Release 0.7 expands the car roster with four additions that cover both the cutting edge of contemporary GT customer racing and one of the most culturally significant sports cars ever produced. Each brings a distinct character to the EVO roster.

Audi R8 LMS GT3 Evo II

The latest evolution of one of GT3’s most consistent platforms. Mature aero balance, predictable rotation, and mechanical honesty that rewards consistency. A benchmark for modern GT3 driving.

Datsun 240Z

(2 variants)

An icon of Japanese motoring. Classic long-hood proportions, inline-six character, and a sense of mechanical purity that few cars from its era can still match. Two variants available — one in stock form, one in a more focused interpretation ideal for cornering exploration and analogue driving feel.

Porsche 935 

A modern tribute built on the GT2 RS Clubsport platform, clothed in the unmistakable long-tail bodywork of the original 935. Dramatic aerodynamics, rear-engined attitude, and a strong sense of presence. A car as much about character as it is about driving.

Porsche 911 GT2 RS Clubsport Evo Kit

The track-only ultimate evolution of the 991 GT2 RS. Turbocharged punch, serious downforce, and rear-engined commitment that demands precision under braking and trust on power. One of the most uncompromising road-derived Porsches ever produced — and one of the most rewarding cars in EVO to master.

Assetto Corsa EVO SDK

First Official Release

User Generated Content is part of the DNA of Assetto Corsa. With the original game, the community built an ecosystem of content that furtherly expanded the sim even beyond its already rich stock form. With Release 0.7, that legacy formally enters EVO.

0.7 delivers the first official release of the Assetto Corsa SDK — designed for the technically skilled portion of the community that built Assetto Corsa’s reputation as the most extensible sim on the market. From this release forward, creators can produce new vehicles for EVO using tools closely aligned with those the development team uses internally, ensuring authentic compatibility with the physics model and the renderer.

Advanced production pipeline

Unlike the original Assetto Corsa editor, the AC EVO SDK is a more modern and complete experience. It features a PBR (Physically Based Rendering) material production pipeline, full LOD management, and support for aftermarket components — including visual and mechanical variants — that can be applied to user-generated cars as upgrades.

This first release focuses on the car editor only. Custom livery and track tools will follow at a later stage. User-generated cars are currently supported in Single Player; Multiplayer support is targeted, alongside custom liveries, for a further update.

This is the start of a long-term plan to make EVO the  true, open and expandable platform it has born to be.

Note: KUNOS Simulazioni and Digital Bros are not responsible for community-made content that infringes trademarks, brand policies or any applicable law. The editor is intended for experienced and technically skilled users. For feedback, please refer to the official Assetto Corsa forum.

A Brand-New Particle System

Release 0.7 introduces the particle system — one of the most requested visual effects since Early Access launched. Smoke, dust, dirt, spray and impact effects are now part of the driving experience in a way that matches the simulation depth already present under the hood.

What’s covered

  • Tyre smoke now properly accompanies wheelspin, slides and drift work Dirt and dust kick up when the car runs across gravel, grass or off-circuit edges, making every excursion feel grounded and physical
  • Spray builds correctly in wet conditions, contributing to both visual realism and racing immersion
  • Impact and crash effects add weight and consequence to hard moments on track

The new effects are enabled by default, with a fallback video setting available for lighter hardware configurations. Particle filtering for internal drivable cameras keeps the cockpit experience clean on cars with closed interiors.

Safety Rating Debut

Daily Racing Portal

Release 0.7 debuts EVO SR (Safety Rating) on the Daily Racing Portal — a rethinking of what clean racing actually means on a multiplayer grid.

Where most platforms reward the simple absence of contact, EVO SR measures the presence of close racing. Drivers gain rating by spending time running in close company with other cars without making contact. Contacts are read directly from impact data: aggressors pay, victims are protected, and severity scales smoothly so a light brush is absorbed while a heavy collision leaves a lasting mark.

Five tiers — Rookie, D, C, B and A — chart progress from where every driver starts to a top tier that is earned, not stumbled into. The goal is to cultivate genuine racing, not cautious racing.

Renderer: New Texture Streamer and Lighting Refinements

0.7 ships a refactored texture streaming pipeline, now driven by GPU feedback. The result is the elimination of random low-resolution textures on larger maps, more reliable vegetation quality, and a clear reduction in streaming-induced stutter. A new texture quality option in video settings gives players direct control over texture pool size and GPU bandwidth usage.

Alongside the streamer overhaul, a series of lighting and shading fixes clean up the on-screen image. Indirect specular contribution is now correctly handled in shadow. Cloud shadows now properly track the sky and dim the sun when it passes behind them. The fog formulation in cubemaps and mirrors has been aligned to the volumetric pass, producing more truthful reflections across all weather conditions.

Audio: Interior and Engine Work

The Lotus Exige V6 receives brand-new interior sounds. The Toyota Supra RZ in stock form gets a complete sound overhaul covering interior, exterior, custom turbo and custom backfires.

The Toyota Supra drift variant has been fully reworked: revised turbo and rev-limiter rumble volumes, stabilised drivetrain wobble parameters, adjusted maximum boost pressure, refined part-throttle modulation and updated idle behaviour. The FMOD project has been updated to the latest version, and horn sounds refreshed across the affected cars.

Physics, Handling and Balancing

Physics work in 0.7 focuses on cleanup and balancing of the existing roster. A bug affecting caster adjustment on certain new suspension configurations has been fixed.

  • BMW M3 E30 and Mercedes-Benz 190E — balancing pass that brings two of the most emblematic touring car icons into line for cleaner head-to-head encounters
  • BMW M3 E46 — engine inertia tweaks
  • Toyota GR86 — refreshed default setup
  • VW Golf 8 GTI — adjusted power figures

Multiplayer, UI and Stability

On the multiplayer side, the results dump now carries mechanical variant and Performance Index, giving server operators and platforms more precise data for analysis. A tuning filter has been added, and the restart-session command now repairs all cars — removing one of the most common sources of frustration when relaunching a session after incidents.

In UI, the car specs sheet is now available on the mechanical variant selection screen. Customisation categories have been added to reduce clutter on cars with extensive parts lists. A new on-the-fly binding allows H-shifter inputs to be disabled in favour of sequential without leaving the session. Car number plates now correctly reflect player choices.

Under the hood, 0.7 includes a gameplay logic and architectural code revision, improvements to delta time handling when paused, replay movable object interpolation fixes, and a fix for a possible crash when quitting a session while the car is still loading.

Looking Ahead

Release 0.7 marks a turning point in the Early Access cycle. The Assetto Corsa SDK app formally reconnects EVO to one of the strongest pillars of the Assetto Corsa franchise. The new particle system closes one of the most visible gaps between the simulation underneath and the visual experience on screen. And the steady work on renderer, audio, physics and UI continues to reinforce the platform with every update.

EVO development continues with the same focus that has defined the Early Access programme: turning every release into measurable progress towards a deeper, more open and more credible driving simulation — in line with the vision of Driving, Simulation, Evolved.

Assetto Corsa EVO 0.7

Update Summary

NEW CARS

  • Audi R8 LMS GT3 Evo II
  • Datsun 240Z — 2 variants
  • Porsche 935
  • Porsche 911 GT2 RS Clubsport Evo Kit

HEADLINE FEATURES

  • AC EVO Car Editor — first official release
  • New particle system: smoke, dust, dirt, spray, impact effects
  • EVO Safety Rating (SR) on Daily Racing Portal

RENDERER / GRAPHICS

  • New GPU-feedback texture streamer
  • Indirect specular, cloud shadow and fog fixes
  • New texture quality video setting

AUDIO

  • Lotus Exige V6 — brand-new interior sounds
  • Toyota Supra RZ (stock) — full sound rework
  • Toyota Supra drift variant — full engine rework
  • FMOD update, horn refresh

PHYSICS

  • BMW M3 E30 / Mercedes-Benz 190E — balancing pass
  • Caster adjustment bug fix
  • Dynamic Track & Weather tweaks

MULTIPLAYER / UI

  • Variant & Performance Index in results dump
  • Tuning filter added
  • Car specs on variant selection screen
  • Functional car number plates